flows admin · media perf

quick select
1.00
0.55
RMS
— BPM
bass
mid
high
spectrum ● BEAT oscilloscope
BASS
MID
HIGH
RMS
BEAT
modulators · 4 LFO (cycle every N beats or sec)
waveformperiodunitphasepreview
modulation matrix · live audio/lfo → params
Press M next to any knob below to bind it to an audio band / LFO. Live value = base + depth × source(t). Audio inputs are smoothed by «audio smooth».
presets · snapshots with crossfade
sec
architecture · scaffolding
reload
architecture · forces
architecture · particle visual
architecture · background BW
architecture · camera
flow-field · curl noise
lumen · ferrofluid feedback
tunnel · radial pattern
particle-cloud · organic dye
point-cloud · 3D spectrum grid
fluid · Navier-Stokes dye
physarum · slime mold
reaction-diffusion · Gray-Scott
svg-md · icon shatter
audio-wheel · polar FFT
metaballs · SDF blobs
glitch · vertical scan
displacement · audio grid
attractor · Lorenz particles
vortex · infinite spiral
noise-field · curl ink
noise-collapse · burst
spectral · 3D bars
particle-wave · FFT wave
datamosh · feedback
pwnisher · 3D geo morph
prisms · iridescent 3D
data-tunnel · cyber tube
blob-instancing · PPPANIK
sphere-burst · exploding star
webcam-depth · cam silhouette particles

Kinect mode: expects TD WebSocket depth feed on window.audioData.depthMap.
MediaPipe mode: uses browser ML (CDN) — approximates NVIDIA Remove Background node result.

audio map ·
hotkeys
Ctrl+S: save setup (prompt for name)
Space / B: blackout (hold)
P: pause audio influence (params return to base)
1..4: trigger LFO phase reset
F1..F8: load preset 1..8 with crossfade
Shift+F1..F8: save preset to slot 1..8